Strona 3 z 5

Re: Rising Storm 2: Vietnam

: 20 maja 2017, 9:29
autor: Spirsu
pobieram, wieczorem stestuje :)

Re: Rising Storm 2: Vietnam

: 22 maja 2017, 20:09
autor: sp0q
Próbował ktoś nakładki "woodstock experience"? ; )

[bbvideo=560,315]https://youtu.be/uYL8IY-jwdI[/bbvideo]

Re: Rising Storm 2: Vietnam

: 27 maja 2017, 14:55
autor: fr1maN666
[bbvideo=640,360]https://www.youtube.com/watch?v=S1C4rFv7_FI[/bbvideo]

Re: Rising Storm 2: Vietnam

: 29 maja 2017, 9:44
autor: versedii
Już jutro!

Changelog na jutro:
http://steamcommunity.com/games/418460/ ... 0068069519

{edit}: dokładniej o 21 30 maja.

Re: Rising Storm 2: Vietnam

: 29 maja 2017, 10:12
autor: sp0q
Szkoda że tak późno bo pewnie trafi się jakaś obsuwa 2h i pograne ; )

Re: Rising Storm 2: Vietnam

: 29 maja 2017, 10:30
autor: versedii
Ano to samo pomyślałem...
Ale może mają chujowo ustawiony zegarek i puszczą wcześniej :P

Re: Rising Storm 2: Vietnam

: 29 maja 2017, 12:16
autor: versedii
Poradnik rozkurwiania helek:
https://steamcommunity.com/sharedfiles/ ... =924663986

Się doczekać nie mogę!

Re: Rising Storm 2: Vietnam

: 29 maja 2017, 18:25
autor: versedii
VPNowe tricki nie podziałają, world-wide release jest:
https://www.reddit.com/r/rs2vietnam/com ... e/di6sqec/

Re: Rising Storm 2: Vietnam

: 29 maja 2017, 18:53
autor: fr1maN666
Jakiś preload od kiedy ?

edit. Się pobiera :-)

Re: Rising Storm 2: Vietnam

: 29 maja 2017, 19:27
autor: sp0q
Wydaje mi się, że ściąga Ci update ~2,8gb który był na zakończenie bety. Mi teraz nic nie chce zaktualizować.

Re: Rising Storm 2: Vietnam

: 29 maja 2017, 19:34
autor: versedii
Tak, będzie post-release 0hour patch - changelog jest na Steamie już.

Re: Rising Storm 2: Vietnam

: 30 maja 2017, 16:22
autor: versedii
Start o 19

[bbvideo=560,315]https://youtu.be/YqyeNcNKxXs[/bbvideo]

Re: Rising Storm 2: Vietnam

: 05 cze 2017, 9:12
autor: sp0q
[bbvideo=560,315]https://youtu.be/_7zzbQmUNPU[/bbvideo]

Re: Rising Storm 2: Vietnam

: 05 cze 2017, 11:08
autor: sp0q
Bardzo informacyjny post.

The things to mention:
Signal smoke places arty coords, so useful to mark things without getting shot in the face or to mark something behind cover/building. useful because you don't want to die as US sl.
The loach helicopter (recon heli/heli with lots o dakka) has a seat for a commander and a radio, so there's some synergy for tryhard commanders.
Vietcong commanders should be aggressive to use their ambush ability. getting into objective/behind enemy lines and forcespawning half a team on himself WITHOUT radio at any time. Its useful in both attack and defense. And you can use radioman if you need to call in things while sittng on the front. And dont use that shit if you are camping on team spawn, thats just not nice.
Shooting down helis/recon planes with autorifles/lmgs. Noone bothers for some reason. 1 box of bullets for lmg is enough to take down a recon plane. And most helicopters are unarmored. Cobra's cockpit glass is unarmored too.
The only way to escape Vietcong AA defence is to fly low.
As a pilot, the base your helis spawn at can resupply and repair your chopper if you manage to come back there.
RPG-7 and back blast. People, stop running behind rpg users when they are raising that thing. You get killed and the poor dude gets spawn penalty.
RPG-7 hits stuff behind hard walls/cover.
Folding stocks is useful for indoors, it shortens the weapon length => you pull you weapon away closer to the wall. also changes the ADS picture, for me its easier to shoot in cqb that way.
Bayonets increase the weapon length => harder to shoot indoors.
Folding bipod lets you to aim without the animation of setting the weapon on it while prone/behind cover => shoot faster
Grenadiers should consider using zeroing mechanic for improved accuracy. when switching to buckshot sights zero back to default.
Hunting shotgun with slugs is a very solid choice for long range shooting (only long version has a front sight btw). If you only have buckshot consider switching fire mode to doubleshot for increased hit chance (twice the amount of lead for a single pull of the trigger)
Snipers can switch between ironsights (for target acquisition/cqb) and scope (long range kills) with the button for stocks/bayonets/bipods. also do zero on far away targets. Rebinding the scope zoom to something less atrocious than + and -
Flamers should be in front, otherwise they cant shoot or do lots of tk
Also flamers/napalm strikes leave flames that set you on fire Flamer fires ricochets from walls back into your face, so shoot into windows/bunkers with care.
White smoke with sparkles and visible tracers is a white phosphorus and its a very bad way to die.
Don't be afraid to suppress enemies with indirect fire. it messes with their aim and gives your team some breathing room. And you don't need all those bullets in your inventory anyway.
Try to reload less. dont be afraid to empty the mags completely. Your half spent magazines will be with you and at some point you will load them back.
When bleeding dont be afraid to kill the enemy/seek cover. You are fine until your screen is half-black. Interrupted first aid still wastes the bandage.
Grenades/flamer/napalm destroys tunnels. dont set up explosive traps next to a friendly tunnel or -25 points await you.
You can resupply machinegunners for +3 points
The point of the game is not to get kills, but to capture objectives. Killing things is just an inconvenience. Also your life is cheap.
Don't be afraid to ask people for tips, the game has a lot of depth, and core players have been familiar with such a game for around 6 years.
Dont run in front of flamers
Dont run in front of deployed lmg
Dont run in front of anyone who is aiming.
Det used to crouching everywhere at all times unless prone.
And you skipped the most important thing - sprinting while crouched wins wars and saves helmets.

Re: Rising Storm 2: Vietnam

: 06 cze 2017, 15:04
autor: versedii
ProTip:

[bbvideo=560,315]https://youtu.be/SgnjtcYWmLE[/bbvideo]

Re: Rising Storm 2: Vietnam

: 06 cze 2017, 15:27
autor: sp0q
Dziś ktoś też wrzucił na czym polega jedno z ukrytych osiągnięć - trzeba zabić 7 (SIEDMIU) GI za pomocą kilofa w jednym życiu :D pojebane :D

Re: Rising Storm 2: Vietnam

: 06 cze 2017, 15:36
autor: versedii
sp0q pisze:Dziś ktoś też wrzucił na czym polega jedno z ukrytych osiągnięć - trzeba zabić 7 (SIEDMIU) GI za pomocą kilofa w jednym życiu :D pojebane :D


Widziałem.... skąd takie parapety się biorą. Jak ja tak wejdę na linie wroga to mnie odstrzelą artylerią, granatem i jeszcze snajper poprawi.

[bbvideo=560,315]https://youtu.be/BaUuDnVZMBI[/bbvideo]

Re: Rising Storm 2: Vietnam

: 06 cze 2017, 15:43
autor: sp0q
Niewykonalne, żeby to zrobić legitnie na normalnym serwerze to się muszą przynajmniej 4 planety ułożyć w linii.

Re: Rising Storm 2: Vietnam

: 07 cze 2017, 8:52
autor: sp0q
Poszedł mały update wyłączający podwójne XP (trochę ból bo i tak szło kurewsko wolno) i poprawili dźwięk strzałów Spooky'ego bo w tej chwili nie dało się stwierdzić czy strzela w Ciebie czy 20 metrów dalej : P

Re: Rising Storm 2: Vietnam

: 07 cze 2017, 23:19
autor: sp0q
Powoli łapię ; )

Obrazek

Re: Rising Storm 2: Vietnam

: 08 cze 2017, 9:12
autor: sp0q
[bbvideo=560,315]https://youtu.be/vSpvOr2FU5E[/bbvideo]

Re: Rising Storm 2: Vietnam

: 09 cze 2017, 0:09
autor: sp0q
Efekt zasadzenia się z claymorem w tunelach :D
Obrazek

Re: Rising Storm 2: Vietnam

: 14 cze 2017, 8:55
autor: sp0q
[bbvideo=560,315]https://youtu.be/XJFM-azO5nk[/bbvideo]

Re: Rising Storm 2: Vietnam

: 14 cze 2017, 12:40
autor: versedii
.

Re: Rising Storm 2: Vietnam

: 14 cze 2017, 12:51
autor: Your3vilTwin
[bbvideo=560,315]https://www.youtube.com/watch?v=XJFM-azO5nk[/bbvideo]

To chyba jakiś nowy trend więc też się przyłączam.