Strona 2 z 16

Re: Escape from Tarkov - nowości, patche itd.

: 20 gru 2017, 20:53
autor: versedii
I już tylko 50% zniżki ;]

Granaty usunięte z traderów.

Był rak granatów - każdy brał pelny plecak :x

https://www.reddit.com/r/EscapefromTark ... tch_price/


Traderów levele odblokowane

https://twitter.com/BetaEFT/status/943540309291667456

Re: Escape from Tarkov - nowości, patche itd.

: 20 gru 2017, 23:10
autor: MARCIN_ZAC
versedii pisze:
sp0q pisze:lol :D fajny pomysł. Dzisiejszy stream Kottona będzie pewnie ciekawy :D



M4 kosztuje 14$ :D Gra nie ma sensu ale można się pobawić w modowanie broni :)

m4 kosztuje 500 dolcow....niby jest taniej ale jesli ktoś nie miał zapasu gotówki to chuja se teraz zrobi ...bo sprzedając loot ma się mało kasiory heheheh ja widzę że nie wydam tego co zarobiłem 60 tys doców i 3 mln rublów i jeszcze sprzet w staszu;)))

Re: Escape from Tarkov - nowości, patche itd.

: 20 gru 2017, 23:23
autor: sp0q
Zwiększyli ceny bo serwery sklepowe nie wyrabiały. Nikita pisał, że jak ogarną to wrócą ceny 1%. Choć jak dla mnie to mogliby już dać patcha i wipe, ciekaw jestem co uda im się wcisnąć.

Re: Escape from Tarkov - nowości, patche itd.

: 21 gru 2017, 0:10
autor: MARCIN_ZAC
Kurwa gralem ale ruch na servie dvl ..sv ...mki ludzie biegaja jak pojebani...az milo sie gra sv zwinalem z goscia wesolo...ale jakos kutas mnie stał dziś i poszedlem do zonki zeby cos zaradzils

Re: Escape from Tarkov - nowości, patche itd.

: 21 gru 2017, 16:38
autor: versedii
https://www.reddit.com/r/EscapefromTark ... notes_050/

SCAV będą mogły się kłaść na glębę. RIP

Podwójny klik otwiera kontenerki <3

Mapy mają znaczenie! New points of deployment and extraction on locations, they can only be chosen if the character has a location map in the inventory


Dear escapers,

We are pleased to announce the preliminary change list for patch 0.5.0.** !
There will be a wipe

Added:

New weapons
SR1M
AKMS
AKMN
RSASS
TOZ-106
Trijicon REAP-IR thermal imaging sight
Ops-Core Fast MT SUPER HIGH CUT Helmet
Helmet customization, at this stage including enhancement of Ops-Core Fast helmet capabilities through selection of its modular parts. Later on in development the helmet parts will protect the respective parts of the head. At this point, however, helmet protection mechanism stays the same.
Ops-Core Fast GUNSIGHT Mandible - additional armor piece for the helmet (+20 pts)
Extra Ops-Core Fast Side Armor - additional armor piece for the helmet (+10 pts)
Ops-Core FAST RAC Helmet Headset - active headset for the helmet
Ops-Core FAST Visor for the helmet (acts like glasses)
Ops-Core FAST multi-hit ballistic face shield and visor (+1 armor class, acts as glasses as well)
Number of inventory slots taken up by weapon now depends on installed mods
Folding and unfolding stocks now reflects on number of storage slots taken up by weapon
New points of deployment and extraction on locations, they can only be chosen if the character has a location map in the inventory
New headwear slots, allowing to combine glasses, masks, helmets and headsets
Dogtags, a new slot of the dead character body, which holds the identification tags with nickname, level, and affiliation of the character.
A list of characters you killed during session. If you kill a character and gather his dogtag, the player information will appear in the end-session kill list.
Complete Shoreline location
Peacekeeper quests, new Skier quests
New Mental category skills
Perception
Attentiveness
Memory
New Combat category skills
pistols
SMGs
automatic and assault rifles
shotguns
DMRs
sniper rifles
light machine guns
recoil control
Redesigned weapon mastering
Adjusted scopes, added scope zeroing

AI Improvements:

Bots can now go prone
While playing as Scav, you can use gestures to interact with the bots (gestures "follow me", "forward", "stop")
Adjusted sniper bots behavior
Improved ambush points search
Fixed part of bugs causing bots teleporting through the doors
Fixed part of bugs where bots got stuck on ladders

Optimizations:

Server optimizations

Fixed:

Double grenades throw bug
Invisible grenade throw bug
Bug that kept playing outdoor sounds in Factory
Bug that allowed more than one player to buy an item sold to the trader
A bug which allowed loading one into chamber with loaded magazine
Bug with visuals of rain
Fixed container interaction colliders (bags, boxes, safes, etc.)
Bug with shots not going through chainlink fences
Bug with bullet ballistic trajectory calculation
Correct display of the required barter items number
Minor fixes to locations

Changes:

When completing time-limited quests, when the conditions are met before the limit, the timer stops and the quest can be turned in at any time
Double click now opens container itself and not container inspector
Now, when you drag an object onto the backpack, vest or container - it gets put into it automatically
Visually adjusted melee weapon strikes

Re: Escape from Tarkov - nowości, patche itd.

: 21 gru 2017, 18:38
autor: sp0q
Założę się, że AI będzie preferowało teraz leżenie w krzakach :E

Re: Escape from Tarkov - nowości, patche itd.

: 21 gru 2017, 20:36
autor: MARCIN_ZAC
I chuj bedzie leżało jak kurwa po nocce i chuja zrobi;)

Re: Escape from Tarkov - nowości, patche itd.

: 21 gru 2017, 23:11
autor: versedii
Update do nowych respów/extractów.

Notice:

A bit of an explanation on the new system of deployment and extraction which is going to be included into this update.

All locations (except Factory) are now going to offer an opportunity to select the spawn zone - on condition of having the location map in inventory - and for each zone there are going to be corresponding extraction points. Some of them will be permanent, some temporary, some may be open at particular time, some may be closed. Some may require particular items to evacuate, some may have limitations on the number of persons to be extracted, etc. Scavs are going to get their own extraction points too, i.e. every Scav player will have individual set of extraction points, though range of choices will be greater than PMCs are going to have. All of that will be accompanied by additional explanations in the raid.

In this update, the system is going to be tested, adjusted and, come the need, redesigned - your game experience will be thoroughly reviewed and considered!

Re: Escape from Tarkov - nowości, patche itd.

: 24 gru 2017, 23:13
autor: sp0q
Obrazek

Re: Escape from Tarkov - nowości, patche itd.

: 25 gru 2017, 9:19
autor: fr1maN666
sp0q pisze:Obrazek


Jakieś modyfikacje SW40 ?

Re: Escape from Tarkov - nowości, patche itd.

: 25 gru 2017, 11:45
autor: sp0q
To po prostu różne warianty https://en.wikipedia.org/wiki/Chiappa_Rhino

Re: Escape from Tarkov - nowości, patche itd.

: 25 gru 2017, 20:14
autor: sp0q
Obrazek
Obrazek
Obrazek

Re: Escape from Tarkov - nowości, patche itd.

: 26 gru 2017, 3:20
autor: versedii
Peczujjooo https://www.reddit.com/r/EscapefromTark ... s_started/

Nowy spawn system jest zajebisty.

Nowy shoreline SCAVem: https://imgur.com/a/6tHZM

Re: Escape from Tarkov - nowości, patche itd.

: 26 gru 2017, 6:20
autor: sp0q
Ludzie już narzekają, że teraz w ogóle nie słychać kroków zamiast tylko czasem ;) pewnie będzie to kolejny update, który przeczekam :P

Re: Escape from Tarkov - nowości, patche itd.

: 26 gru 2017, 9:36
autor: MARCIN_ZAC
Jak sie nie napierdole to zagram

Re: Escape from Tarkov - nowości, patche itd.

: 27 gru 2017, 18:05
autor: versedii
necuja
BSG Crew / Moderator
2,027
3,976 posts
Edge of Darkness Limited Edition

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Posted 1 hour ago

Dear escapers,

We are pleased to present a hotfix for the latest patch!
We started the upload of hotfix 0.5.1.815. At first we will update the client, after that - the servers.
At this period of time the game can work with interruptions.

Patch notes:

Fix of the server errors that caused hang-up at the Awaiting Session screen
Smuggler's Boat extraction point is now displayed on the map;
For convenience of identification dogtags now have enemy nicknames as item name instead of just “Dogtag”;
Correct chat display of “care package” sent to player if total worth of items in inventory is less than 20000 RUB;
Fixed pivot points for some items;
Correct display of timer for chance extraction points;
Healing and looting notifications are now shown in online game;
Fixed vegetation shader;
Close option will no longer be displayed with dead body/jacket;
Various fixes of the game server
Fixed incorrect visuals of flare on one of the Customs extraction points;
Fixed incorrect season of the year in weather settings (the daytime was too short);
All sights and scopes are by default set to minimum zeroing distance;
Potential fixes of noiseless steps problem;
Fixes of visual distortion of lines in reflex sights;
Balancing fixes of loot tables and AI equipment;
Other fixes and optimizations.

Re: Escape from Tarkov - nowości, patche itd.

: 28 gru 2017, 17:02
autor: muszczu
Zalogujcie sie na stronie i w profilu nad wersja gry jaka posiadacie jest do odbioru maly gift. Icase odjebana na maks emeczka akm i to badziewie na klucze

Re: Escape from Tarkov - nowości, patche itd.

: 28 gru 2017, 17:41
autor: versedii
muszczu pisze:Zalogujcie sie na stronie i w profilu nad wersja gry jaka posiadacie jest do odbioru maly gift. Icase odjebana na maks emeczka akm i to badziewie na klucze



pisałem na czacie :P

Re: Escape from Tarkov - nowości, patche itd.

: 28 gru 2017, 17:54
autor: muszczu
Czatu nie widze wiec napisalem:)

Re: Escape from Tarkov - nowości, patche itd.

: 29 gru 2017, 18:19
autor: sp0q
We started to upload the hotfix 0.5.3.822.
Fixed errors that caused disconnects in particular conditions
Scope zeroing error with non-standard FOV
Scopes visuals fix
Fixed errors that occurred on destruction of hands holding melee or throwable weapons
Fixed display of composite items at traders’
Fixed errors on death/kill
Fixed errors with dynamic decals leading to FPS drops
Removed matching queue limitation that caused error 605
Fixed server crashes on reload -Visual improvements of thermal scope
Fixed critical backend error related to ammo loading

Re: Escape from Tarkov - nowości, patche itd.

: 02 sty 2018, 11:14
autor: sp0q

Re: Escape from Tarkov - nowości, patche itd.

: 02 sty 2018, 16:26
autor: versedii
EscapeFromTarkvo: added kolpak to level1 prapor


Kolpak na Prapor lvl 1

Re: Escape from Tarkov - nowości, patche itd.

: 04 sty 2018, 15:07
autor: sp0q
Jeśli nie wszystko to PR to brzmi całkiem spoko ; )

https://www.reddit.com/r/EscapefromTark ... ear_event/

Obrazek

Re: Escape from Tarkov - nowości, patche itd.

: 04 sty 2018, 15:21
autor: sp0q

Re: Escape from Tarkov - nowości, patche itd.

: 05 sty 2018, 11:39
autor: sp0q
Z drobnostek to Nikita odpowiedział na reddicie, że rozważali mechanizmy spustowe jako mody, ale stwierdzili, że będzie za dużo jebania z modelowaniem, a zbyt mały wpływ na rozgrywkę.

Ale za to składane kolby w MP5 i MPX (tj. wsuwane) będą :) Więc jak dobrze pójdzie to core mpx/mp5 będzie zajmował 1x2 :)