https://www.reddit.com/r/EscapefromTark ... notes_050/SCAV będą mogły się kłaść na glębę. RIP
Podwójny klik otwiera kontenerki <3
Mapy mają znaczenie! New points of deployment and extraction on locations, they can only be chosen if the character has a location map in the inventory
Dear escapers,
We are pleased to announce the preliminary change list for patch 0.5.0.** !
There will be a wipe
Added:
New weapons
SR1M
AKMS
AKMN
RSASS
TOZ-106
Trijicon REAP-IR thermal imaging sight
Ops-Core Fast MT SUPER HIGH CUT Helmet
Helmet customization, at this stage including enhancement of Ops-Core Fast helmet capabilities through selection of its modular parts. Later on in development the helmet parts will protect the respective parts of the head. At this point, however, helmet protection mechanism stays the same.
Ops-Core Fast GUNSIGHT Mandible - additional armor piece for the helmet (+20 pts)
Extra Ops-Core Fast Side Armor - additional armor piece for the helmet (+10 pts)
Ops-Core FAST RAC Helmet Headset - active headset for the helmet
Ops-Core FAST Visor for the helmet (acts like glasses)
Ops-Core FAST multi-hit ballistic face shield and visor (+1 armor class, acts as glasses as well)
Number of inventory slots taken up by weapon now depends on installed mods
Folding and unfolding stocks now reflects on number of storage slots taken up by weapon
New points of deployment and extraction on locations, they can only be chosen if the character has a location map in the inventory
New headwear slots, allowing to combine glasses, masks, helmets and headsets
Dogtags, a new slot of the dead character body, which holds the identification tags with nickname, level, and affiliation of the character.
A list of characters you killed during session. If you kill a character and gather his dogtag, the player information will appear in the end-session kill list.
Complete Shoreline location
Peacekeeper quests, new Skier quests
New Mental category skills
Perception
Attentiveness
Memory
New Combat category skills
pistols
SMGs
automatic and assault rifles
shotguns
DMRs
sniper rifles
light machine guns
recoil control
Redesigned weapon mastering
Adjusted scopes, added scope zeroing
AI Improvements:
Bots can now go prone
While playing as Scav, you can use gestures to interact with the bots (gestures "follow me", "forward", "stop")
Adjusted sniper bots behavior
Improved ambush points search
Fixed part of bugs causing bots teleporting through the doors
Fixed part of bugs where bots got stuck on ladders
Optimizations:
Server optimizations
Fixed:
Double grenades throw bug
Invisible grenade throw bug
Bug that kept playing outdoor sounds in Factory
Bug that allowed more than one player to buy an item sold to the trader
A bug which allowed loading one into chamber with loaded magazine
Bug with visuals of rain
Fixed container interaction colliders (bags, boxes, safes, etc.)
Bug with shots not going through chainlink fences
Bug with bullet ballistic trajectory calculation
Correct display of the required barter items number
Minor fixes to locations
Changes:
When completing time-limited quests, when the conditions are met before the limit, the timer stops and the quest can be turned in at any time
Double click now opens container itself and not container inspector
Now, when you drag an object onto the backpack, vest or container - it gets put into it automatically
Visually adjusted melee weapon strikes