FUCK YEAAAAA
PRELIM PECZNOŁTY
Dear Escapers,
We are pleased to present preliminary patch notes 0.8.0.**! We thank all of you for your patience and hope you enjoy the changes!
Added:
- Basic tutorial
- Loading and unloading ammo rounds now requires time
- Now, the character doesn’t initially know the number of cartridges in the magazine. Check the magazine to see the ammo remaining. Check precision depends on the Mag Drills skill
A full description of the expected behavior:
https://docs.google.com/document/d/1ogo ... 4sKq0/edit- New skill Mag Drills
— Speeds up ammo loading
— Speeds up unloading
— Speeds up magazine checks in inventory
— Elite levels allow you to automatically check the mag when you move it in inventory, and make loading even faster.
- Black version of Ops Core Fast helmet
- Visor toggle mechanics with all audio and visual effects and protection
- A new type of reward for quests completion - unlocking items for purchase
- A new type of trade barter - for dogtags.
- A new type of tactical vest, with armor plates
- Antialiasing options (2x, 4x) in graphics settings
New location
- Interchange
New equipment
- A wide range of new mods, gear and armor
AI Improvements:
- Fixed bug when bots were trying to attack the player who exited location
Optimizations:
- Optimization of Shoreline location
- Client and server optimizations for handling physics
- Reduced network latency
Fixed:
- Inventory synchronization bugs
- Bug that allowed to quickly press sprint button thus moving faster without draining the character's stamina
- Bug with getting damage when falling on a destroyed legs
- Various fixes to the current skills
- Generated set of scav exits at Factory that were always closed/required a key. Now there is at least one exit that doesn’t require a key.
- Correct display of the current armor state over the network
- Twisted hands of killed characters
- Various bugs related to sound audibility over great distances
- The lower left corner of the weapon icon now shows its caliber
- If you examine an item at dealer or on the body, the equivalent item in the inventory will now get known automatically
- Examining now goes in parallel on client and server (formerly required a response from the server)
- Bug that locked weapon interaction after moving the cartridge from the chamber to the mag
- Bug that locked weapon interaction after moving the cartridge from the chamber to the pile of the same ammo in your inventory
- Kill List works offline now
- Armor customization window now displays the resulting armor characteristics according to the installed armor mods.
Changes:
- All mod slots in Weapons inspector are now displayed on one screen without scrolling
- Additional exceptions to installation of mods on weapons and equipment
- Rebalance of trader unlock conditions
- Ammo rebalance (specifications, prices, levels of loyalty)
- Rebalance of the items’ value, their characteristics, the occupied cells (weapons, armor, mods, gear)
- Adjusted chances of items’ spawn on locations
- Partially redesigned rewards for quests
- Removed skill rollback
- Added missing numeric values to weapons characteristics
- Improved rendering of weapons in modification mode
- Bitcoins can now be stored in money cases
- The flashlight light ray (cookie) was replaced with a more convenient one
- Fixed PMCs spawn points at Factory
- Changed first Skier quest “Supplier”
- The movement of weapons and hands when turning became more lifelike and more tied to weight and weapons’ ergonomics
- Helmet damage mechanics - modular hit zones (including face area)
- Redesigned the sounds of movement on thin metal
- Basic recoil increased by 20%
- Different sound settings for active headphones (item)
- Interface adjustments to improve the readability of texts
- Chance to get a fracture when hit increased 10%
- Chance to get a fractured after fall increased 20%
- Aimpunch is strongly reduced
- Mods now have various micro-icons