Escape from Tarkov - nowości, patche itd.

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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Q&A w CZ/SK Community na forum.

https://www.reddit.com/r/EscapefromTark ... community/

Q. We will not beat around the bush, so let’s get to what the players are most interested in. Open beta, I do not expect you to give us the date, but we’re mainly interested in getting ready. Are you able to prepare the game to get rid of mostly lag and desync? How long does a beta test take?

A. Yep, that’s exactly what we’re on right now — getting lags and desync out of the way, getting bugs fixed. Over the next month we are going to release several patches and add more content. By the end of this period we should be able to disclose the date of Open Beta launch, but not just yet.

Q. The game lacks more advanced physics and destruction, improvement plans? Moving objects, destroying buildings?

A. There certainly won’t be collapsing buildings. The necessary minimum of physics and object movement will be included, but most certainly nothing global. Our attention is now focused on other tasks.

Q. The characters have great animations, but when they are too static, they look very artificially, does it improve?

A. We already have many new animations that have not yet made it to any of the latest builds, as they are being tested now.

Q. Unity introduced an improved engine for the year 2018. Some features would definitely fit into the game, are you planning it?

A. We are rather fastidiously considering the possible migration to the new version of Unity 2018, because in our experience almost every migration entailed quite a number of issues. This always happens when moving from one version of the engine to another. We are planning to do it, but not right now.

Q. You’re a new studio, even though there are many experienced developers. Do you finance the game only from her sales? Are you able to work until the release of the game

A. The project is being developed and funded with our own funds only, and we plan to keep it that way and release the project on our own. A huge heartfelt thank you to the players who believe in the project, their support really matters to us.

Q. Still planning to release this year? On theGamescom, you said yes. Do you expect Steam to play in Early Access or as a full game?

A. We still plan to release this year. As for the Steam, we’ll be coming here, and, possibly, to other platforms, but only after the release on our own platform.

Q. Will free roam be available during the beta test or after the full game release? What kind of Hideout you have brought to us, but you keep silent about it.

A. Free roam is to be included in the release, or maybe even a bit later. Regarding the Hideout, how it’s going to look like, and other details, there is nothing new to tell except what is already known to the community. It shall appear in the game sometime during Open Beta.

Q. We see that you communicate perfectly with the community. Do you also plan some mode support? How does the community game translate continue? When do we get the first localizations?

A. Mode Support can hardly be applied to an online game, so we haven’t considered any plans regarding it. As for localization, it’s going quite well, and its current status is publicly available at translate.escapefromtarkov.com. In the near future, we plan to add several new languages, staring, most likely, with German as a pilot to set up the flow.

Q. How do you perceive communities from different countries, do they help you? Some even have their own localized sites, as you perceive in the studio? From what country do you have the most players? What players from Czech and Slovak?

A. We have a wide network of Emissaries worldwide and we actively communicate with the community, always paying attention to what the players have to say. Now, the most players are from the United States, followed by Russia, Germany and then other European countries. Quite a lot of players from the Czech Republic and Slovakia, who are, by the way, among the quickest in localization.

Q. Do you plan to include, for example, weapons of Czech or Slovak armory?

A. Yes, for instance, we plan to add CZ-75 and a number of other weapons.

Q. "A lot of players cheer you up, but I’ll find even those who lose your confidence," what are you talking about?

A. We can never please everyone, and that was never our goal. We often get to see cases when players drop the game but come back to it after a while, and that’s okay. Similar processes, to a different extent, are common to all game projects, nothing wrong with that.

Q. To conclude something else. Are you planning anything after EFT? Is it possible that we will also get Escape from Tarkov 2? Does this universe have the potential, or would you like to try something completely different?

A. As we have shared before, we are intending to continue the development of the same game universe, Russia 2028, with an eponymous project. This is going to be the next project after the EFT, and it’s going to be singleplayer and even more hardcore, with even greater focus on storyline, characters, etc.

Q. Do you perceive the development of games in Russia as more complex than other countries? Do you have enough talented people

A. Development in Russia is more complicated, yes, especially for a game like EFT. It lacks the game developers with the expertise necessary to make a shooter, especially one like EFT. Therefore, we have to train our own professionals ourselves or re-train those who came from other projects. Practice nurtures talent.


"Free roam is to be included in the release, or maybe even a bit later." - obstawiam, że możemy być względnie pewni, że będziemy napierdalać w rajdy jeszcze długo po premierze ;)
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: versedii »

sp0q pisze:Q&A w CZ/SK Community na forum.

https://www.reddit.com/r/EscapefromTark ... community/


"Free roam is to be included in the release, or maybe even a bit later." - obstawiam, że możemy być względnie pewni, że będziemy napierdalać w rajdy jeszcze długo po premierze ;)



Dyć to wiadome od dawna.

Open World miał być jak coś po Releasie.

Ja bym na niego nie liczył :P

Lepiej niech naprawią desync a open world zostawią daleko w tle :P


Mnie bardziej dziwi, że nadal pushuja na release w tym roku. LuL
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: versedii »

Preliminary pacz nołty

https://www.reddit.com/r/EscapefromTark ... notes_074/

Jest parę fajnych rzeczy.
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: Your3vilTwin »

To ja poczekam jeszcze z zakupem.
[bbvideo=560,315]https://youtu.be/6tfwdnY5cDg[/bbvideo]
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: fr1maN666 »

Your3vilTwin pisze:To ja poczekam jeszcze z zakupem.
[bbvideo=560,315]https://youtu.be/6tfwdnY5cDg[/bbvideo]


Z obecnym stanem technicznym to premiera przewidziana na 2020 rok.

Twórczość własna, stworzona przed chwilą.
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Taka prawda ;)
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: versedii »

Gówno prawda bo serwery tutaj są akurat bogu ducha winne.

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Muszą ogarnac ten netcode, jak Unity sie nie obudzi i im nie pomoze to ja nie licze na poprawe.

Albo niech w ogole zakopia networking od Unity i zrobia wlasne rozwiazanie tak jak w Rust.
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Z tego co pamiętam to oni już teraz jadą na autorskim rozwiązaniu.
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: versedii »

sp0q pisze:Z tego co pamiętam to oni już teraz jadą na autorskim rozwiązaniu.



Jestem na linuchu wiec nie odpale https://www.jetbrains.com/decompiler/ https://github.com/0xd4d/dnSpy zeby spojrzec, ale z tego co wiem to nie.
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: fr1maN666 »

Jak nie wina serwerów to w takim razie :

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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

fr1maN666 pisze:Jak nie wina serwerów to w takim razie :

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Doklej tam zdjęcie versediego i będzie ok :D
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: versedii »

sp0q pisze:
fr1maN666 pisze:Jak nie wina serwerów to w takim razie :

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Doklej tam zdjęcie versediego i będzie ok :D



Mi to bardziej przypomina wasze wspólne zdjęcie.
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: versedii »

[bbvideo=560,315]https://youtu.be/YRqaVjm9CC4[/bbvideo]

Przerwa od EFT, publicznie glitch opublikowany.

Problem w tym, że to jest wina netcodeu. I nawet blokowanie typu broni do SC nie pomoze, bo dziala tez z plecakami... chore jak chuj.
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: versedii »

sp0q narzekał ze pacza nie ma, to załatwiłem ;)

https://www.reddit.com/r/EscapefromTark ... s_shortly/

Paczuuujo
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: fr1maN666 »

Z całego tego tematu najlepsze jest to :
https://www.reddit.com/r/EscapefromTark ... y/dunjsk8/
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: versedii »

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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Prapor ma hełm z kategorią 4 za 48k rubli.
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: MARCIN_ZAC »

po paczu gra sie przyjemnie wszedłem na momencik tylko ..miałem z 3 razy jakies dziwne zwiechy ale udało sie wyniesc;))
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: versedii »

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Re: Escape from Tarkov - nowości, patche itd.

Post autor: versedii »

https://twitter.com/BetaEFT/status/968549433179860992

Attention: Once more, 12x70_slug upped to 165 damage (was 135) and 12 penetration (was 8)


Shotgun slugs buff.
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

https://www.reddit.com/r/EscapefromTark ... ent_plans/

2018 dev plans

Hello everyone!

We know that you have been expecting the 2017 annual report from us, since we promised it. Unfortunately (or maybe fortunately), since the beginning of the year and to this moment, we are exclusively focused on development. Creating an annual video requires the diversion of a large number of developers from their current tasks; therefore, the report was suspended. In the annual report, we usually also talk about our plans for the next year. Therefore, we have decided to present these plans at least in the form of a text so that you could gain an understanding of what shall come to Escape from Tarkov in 2018.

First and foremost, we are preparing the launch of the Open Beta Testing. To make sure everything goes smoothly with this launch, we are now polishing the game’s technical aspects above everything else, namely:

Fixing all possible errors that break the gameplay or game:

Errors that cause drops in performance
Errors that make the game crash
Errors that prevent you from playing further (all sorts of inventory and weapon-related hang-ups and freezes)
Other technical errors that rarely occur but don’t allow playing either.
We are optimizing and fixing the network code, striving to eliminate the cases of desync, reduce delays and get rid of disconnects.

Part of the works has already been done, significantly reducing delays, but the process is ongoing.
We are also working on matchmaker adjustment, increasing its accuracy to ensure the minimum latency for players.
Servers get optimized as well in terms of CPU use, memory and traffic, allowing to use the resources of server machines with more efficiency, improving the overall quality of online play.
Fixing server-side errors that lead to significant drops in the performance of the server application, resulting in consecutive desyncs and disconnects.

Optimizing game performance

Investigating and repairing all possible causes of abnormally high CPU load. EFT is putting CPU under quite a stress, and the main causes of low performance are the following: physics, animation system, in-game logic, CPU-based graphics processing. The first two reasons take up more than a half of overall game performance, so we are focused on fixing and optimizing these components. We are refactoring physics, optimizing animation system and simplify the animation events.
We have introduced new additional means of optimizing locations. For example, the new Interchange location is done with full employment of the new methods, and after its release we’ll be sure to optimize all the old maps as well.
In general, we can say with confidence that there is still considerable potential for optimization.
Beside technical preparations for OBT, we are balancing everything there already is in the game, add new content and key features. The Open Beta is to feature the new Interchange location, new quests, weapons, equipment and other items. All this will be uploaded as part of few upcoming patches prior to Open Beta launch for additional testing.
It’s also worthwhile to note that we have already started the preliminary preparations for transition to the new version of Unity 2018, and the engine developer company specialists are providing us with prolific support on that matter.

And now, a little about the new features, which are planned to be included in the game this year.

Most importantly, I want to emphasize that EFT will continue to go down hardcore the road, with ceaseless improvement of realistic component. In other words, the game will be becoming more realistic and hard.

The desired degree of immersion and realism will be achieved through introduction of various features to complement the current system. Let’s review just some of the features that are on top of the planned list.

Time-consuming magazine loading

This feature is already being implemented. When in raid, you will not be able to instantly load the magazine with cartridges. Loading every cartridge will take time, and it can only be done in the inventory. Same goes for unloading of ammo from the mag (though time required to unload one cartridge is less than time required to load it.). Later on we will add special animations of loading and unloading ammo.

This feature is closely connected to another innovation: - the exact values of remaining ammo will be removed from inventory -- you will need to use the option of checking the number of rounds left in the magazine and in chamber.

Loading or unloading rate will be affected by the character health condition, skills and/or weapon mastering. Outside the raid, ammo will be loaded/unloaded immediately, and its number will always be determined precisely.

Animations for medical supplies, food and other consumables

Such items are now used "in the background" while you can keep firing, which is, of course, absolutely not realistic. In the future you will not be able to use weapons while getting treatment or eating.

Off-raid treatment and parameters recovery

A very important innovation which will get rid of magical full recovery of health and other parameters after exiting the raid. Now the health will have to be improved after the raid, either by waiting a certain time to regenerate or by using medical kits, food and water. Health rehabilitation rate will be connected to another major feature -- the Hideout.

Smoke grenades

We already have prepared models, animations and effects of smoke grenades, both Western and Soviet/Russian. They will be useful for creating smoke screens in dangerous situations. The smoke is physically adequate and great at filling up indoor premises.

Under-barrel grenade launchers

It’s a long-announced feature that turned out to entail a lot of difficulties while adding it to the game, especially on the part of network logic. Nevertheless, UBGL are getting be added to the game before long.

Troubleshooting - Dealing with jamming, misalignment and misfires. Ammo quality.


Introduction of this feature will make the players pay attention to tracking of the ammo quality and weapon state. Who knows, maybe out-of-commission AK will jam dead or even explode in your face, ending the raid prematurely. This feature is also related with weapon overheating.

Improvement of medical supplies. Stimulants. Addiction, overdose and side effects from medicines.

Stimulants will be sold by the Therapist and will improve your skills (even beyond the maximum level) for a limited time. Beware of side effects, though!

Ongoing introduction of new skills

In particular, faction-specific skills that will be available only to particular PMC.

Scav leaders

We are now actively adding new PvE enemies - Scav bosses, each with unique appearance, gear and behavior. Every such boss will be surrounded with an escort of hardened thugs who would desperately defend their chief.

Personal quests

Personal investigations that immediately uncover the pieces of game plot. Who are the Unknown? What the Cult is all about? What is the Ticket? Why has the fall of Tarkov even started what will it lead to?

Flea market

Feature that lets you put your own goods up for sale. It is also related to the Handbook (all examined items will be recorded there), search system (that will make possible, for instance, finding all the sales associated with AK-74N) and Kits (saving customized weapon kits, ability to share them and to quickly purchase missing parts)

VoIP

The ability to communicate with voice in the raid, with positioning and range of hearing.

That’s how Radios will work later on.

Changing the character appearance


A special service provided by traders will allow to change the appearance of the character’s upper and lower body parts. At this point, we have 5 sets of apparel prepared for each faction. Thanks to this, you will have the opportunity to pick the camo more adequate to the particular task, daytime and terrain.

New types of exits from locations

There will be locations with no permanent exits, where you will need to use the flares to enable the extraction, thus attracting attention of everybody in the vicinity. Pre-purchase special exits in advance, before the start of the raid.

Hideout

A huge feature that adds the building and management of your own hideout. It’s upgrade and outfitting will increase the stash, speed up rehabilitation, add the possibility of crafting different items, including homebrew liquor and omnipresent bitcoin farm. All content assets are already complete - now it’s turn for programming logic and interfaces.

Arena

A separate game mode, full of interesting innovations. Competitive and exciting. Extensive coverage on the Arena will be out later.

As mentioned above, this is just a part of the list of all the features that are going to be in the game.

It’s also worth pointing out that this year we’ll have another iteration of graphics improvements without affecting performance - updated lighting, vegetation, shaders, post-effects. Also, the testing of updated character animations is already underway.

Moreover, on top of that, we will add new weapons and a load of customizations for them, including functional two-barrel shotguns and revolvers. New equipment is going to include 10+ helmets, body armor, new tactical vests, other headgear, glasses, balaclavas, headsets.

And, of course, new locations - after Intersection we are going to continue with Streets of Tarkov. On a parallel track, we’ll start building an indoor location with the same CQB spirit as Factory - the TerraGroup Lab. This year we are expecting to finish all the locations necessary to release.

As you can see, the plans for 2018 are rather formidable. With your support, however, the work goes faster. Thank you for being with us!

Escape from Tarkov for life! MORE FEAR - MORE GEAR!
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: sp0q »

Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
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Re: Escape from Tarkov - nowości, patche itd.

Post autor: versedii »

Nowa ban lista... a na jej końcu menda która nas ostatnio pojechała w bardzo śmierdzący sposób.

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Re: Escape from Tarkov - nowości, patche itd.

Post autor: fr1maN666 »

Dobrze wam tak!
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