Escape from Tarkov - dyskusja ogólna

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Re: Escape from Tarkov

Post autor: sp0q »

Ponoć obcięli cooldown SCAVa na 20 minut : )
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Re: Escape from Tarkov

Post autor: sp0q »

Klean na swoim streamie potwierdził, że pierwszy patch związany z prezentacją na Gamescomie powinien wejść w tym tygodniu i będzie zawierał questy. Drugi będzie na koniec miesiąca.
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Re: Escape from Tarkov

Post autor: versedii »

Jest lista, ma byc na dniach paczyk tak jak mowisz :)

https://www.reddit.com/r/EscapefromTark ... e_cp_from/

Dear friends, we are happy to present to your attention a preliminary list of changes for the upcoming game update 0.2.101.424 to Escape from Tarkov Beta! We intend to install it in the next few days. The list can be reviewed on the update release.

This is an intermediate update, which will be soon augmented with yet another one, which will improve all the features you have seen at Gamescom 2017.

Added:

Quests, first batch of story-based tasks available through Tasks tab in trader interface
Gesture and voice comes system (partially)
Now character tumbles down grass
Notification on the current firing mode on weapon when switching and/or checking firing mode
PP Vityaz
Grenade fragments physics system
New armor damage calculation formulae

AI Imrovements:

Added smooth turns
Improved cover-seeking algorithm
Fixed a part of staircase-stuck bugs
Fixed bug that caused excessive patrol point switching
Fixed bug that prevented bots from reaching the patrol point
Added aim shift on receiving damage
Added new R&R waypoints for bots and alternative patrol routes
Added shooting of legs in cases when bots only see legs
Enemy spotting speed now depends on alertness level
Sniper now provides covering fire for adjacent bots
Chance of hearing now depends on a distance
New bot zones at Shoreline

Optimizations:

Data loading order
Shader optimization

Fixed:

Correct fall damage
Long-distance pushback bug
Part of the desync bugs
Part of the server join bugs
Part of raid completion bugs
Bug that allow Strength skill to get leveled by repeatedly left-clicking while throwing grenade
About 20 exploits of using weapons and items that are not in inventory
Fixed doubling of items through secure container
Сorrected bush movement noise
Incorrect raid results stats
Weapon modding screen blur bug when using non-native resolution
Fixed melted weapons hit effects
Fixed cash flow display in trading interface, traders list and standing levels
Fixed filtering out of items which are not in loot containers
Fixed bug caused by simultaneous door opening by two characters
Fixed bug that caused weapons to freeze while opening or closing doors or turning NVD on and off
Visual fixes of indoor lighting
Various minor fixes
Multiple fixes of collisions on locations that caused character to get stuck

Changes:

To unlock loyalty levels it is now necessary to upgrade standing by performing quests
Amount of experience for healing
Adjusted ammunition damage
Now group player spawn close to each other
Loyalty levels now unlock separate tabs
Cash flow with the trader
Repair and insurance purchase now added to loyalty level
Character weapons now interacts with other characters as objects (character raises it)

I only posted this here because it's behind a login screen on Forums, according to Discord.
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Re: Escape from Tarkov

Post autor: sp0q »

Dużo nowości nie ma, ale fajnie że naprawili trochę śmieci.

edit. Nie ma być wipe'a w przypadku tego patcha. Co dziwne z uwagi na to, że questy mają być zintegrowane z poziomami handlarzy. No ale za 2 tygodnie i tak zresetują w sumie.
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Re: Escape from Tarkov

Post autor: sp0q »

Paczujo.
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Re: Escape from Tarkov

Post autor: sp0q »

Ponoć Nikita w trakcie streamu Kottona potwierdził, że skrytki będą powiększane po całości, ale jeszcze nie zdecydowali ile.
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Re: Escape from Tarkov

Post autor: sp0q »

dev diary:
Dear friends!
Today we would like to tell you about the current stage in development of Escape from Tarkov.
The efforts of the team in the near future will be predominantly focused on solving issues and bugs, which requires careful work and utmost attention. The EFT project has advanced beyond the Beta barrier and its development now enters a new active phase. While collecting information from community support, as well as observing the activity of streamers and bloggers, we have decided to give up the planned update that was scheduled for release at the end of September, and take the time to resolve the major issues players are facing.
In other words, we have decided to raise the priority of tasks that deal with performance problems and fix old and serious bugs, completely relying on working with community. At the moment, we have done many things that were not planned to be included into patch that was scheduled for release by the end of September. For instance, we’ve fixed problems with sound effects modified damage system for destroyed body parts, improved character movement physics, enhanced network synchronization and fixed matchmaker issues, made balancing changes in the player spawn system, loot, trading system, introduced various optimizing changes, including use of the RAM, made adjustments aimed at improving the gameplay quality and much more.
Beside all that, we continue to add new features and content. In the next few updates, look forward to blind-fire functionality, buttstock handling, snaplights and underbarrel grenade launcher. Moreover, we plan to add a new set of weapon attachments, AKM, a new trader, equipment, items, and quests. Also, the second part of the Shoreline location is now in the final stage of production, and there is a new location already in active development - Interchange with large shopping mall.
The main objective of the Escape from Tarkov developer team is to implement the gameplay as designed and to ensure its high quality not only in visual aspects, but also in terms of optimizing the performance and accuracy of network operation. Needless to say, we also haven't forgotten about cheaters, detecting and banning them on daily basis now. At the moment, about 1400 dishonest players were permanently banned by the in-game anticheat software.
The next major stage for us will be the start of the Open Beta. Soon, we’ll reveal a more detailed description of what it is going to include.
Thank you for your support!
Battlestate Games Team.


W skrócie - zrezygnowali z dużego update'u, który miał się pojawić na koniec poprzedniego miesiąca, a ficzery będą dodawane na bieżąco w małych iteracjach (prawdopodobnie bez wipe'a na razie). W najbliższych będą to strzelanie na ślepo, składane kolby, snaplights (to są te takie rurki, w których po złamaniu zachodzi reakcja chemiczna i emitują światło), granatnik (mam nadzieję, że to będzie kurewsko drogie). Do tego nowe elementy do broni, AKM, nowy handlarz, wyposażenie, itemy jako takie oraz questy.
Druga połowa Shoreline jest już w ostatniej fazie produkcji, ruszyli także z kolejną - Interchange - zawierającą centrum handlowe.
No i następnym kroczkiem będzie rozpoczęcie otwartej bety (ta terminologia w ich wykonaniu jest zupełnie oderwana od standardu więc nie spodziewałbym się, że rozdadzą klucze każdemu śmieciowi - chyba że tygodniowe, podobnie jak teraz).
Generalnie nadal celują w release w okolicy połowy 2018, ale wg mnie ain't gonna happen. Mimo to gra w obecnej formie nie jest wybrakowana, to co jest dostępne działa as intended. Są problemy z niestabilnym AI bo nieustannie wprowadzają modyfikacje, ale przynajmniej nie jest za łatwo ; )
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Re: Escape from Tarkov

Post autor: versedii »

Snap datamine'a. Co ciekawe gość dostał bana za sposób w jaki wyjął to z gry :P

http://webcache.googleusercontent.com/s ... t.com/eft/
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Re: Escape from Tarkov

Post autor: sp0q »

Mieli jeszcze tego bana rozważać z tego co pamiętam, ale nie widziałem od tamtej pory żadnych informacji.

Player's guide: https://drive.google.com/file/d/0Bxcqjn ... p3dGM/view
Reference do guide'a: https://docs.google.com/spreadsheets/d/ ... 1906464925
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Re: Escape from Tarkov

Post autor: sp0q »

boner

[bbvideo=560,315]https://youtu.be/tBgr2biCM5w[/bbvideo]
[bbvideo=560,315]https://youtu.be/RSpkQ9T95Zc[/bbvideo]
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Re: Escape from Tarkov

Post autor: sp0q »

Jest potwierdzenie, że przy okazji następnej aktualizacji zwiększą skrytki o 30 slotów.
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Re: Escape from Tarkov

Post autor: zulusik1 »

sp0q pisze:Jest potwierdzenie, że przy okazji następnej aktualizacji zwiększą skrytki o 30 slotów.

No i.....?
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Re: Escape from Tarkov

Post autor: raiser »

ciężka gra, powolna i potrafi nieźle wkurwić. ale ma to coś
Hej, ty! Dziwolągu bez brwi. Wpisz to do swojej księgi wrogów. Ninja z Klanu TGS... Ten, który się nie poddaje... Nazywa się Raiser

Historia rasy ludzkiej to historia wojny.
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Re: Escape from Tarkov

Post autor: sp0q »

Call me GypsyMalaga. Prepare your anus for boarding.
snufkin90 pisze:spoq.... Ty jesteś jak japońskie pornole...
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Re: Escape from Tarkov

Post autor: sp0q »

Klean na streamie powiedział, że update jest w planie na ten tydzień. Ludzie się już jarają, że wipe, ale nie padło to słowo więc nie do końca wiadomo co to za patch. Pewnie i tak się nie wyrobią :E

https://clips.twitch.tv/PuzzledPlumpCobblerWTRuck

i jeszcze leak:
https://clips.twitch.tv/InventiveAbstruseFishShadyLulu ;)
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Re: Escape from Tarkov

Post autor: sp0q »

Klean już machnął posta na reddicie, że się starają, ale jakość pitu pitu i w ogóle, więc pewnie nie będzie tej aktualizacji ;)
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Re: Escape from Tarkov

Post autor: sp0q »

@fr1man - Saiga, o której wczoraj wspominałem ;) Dobry przykład tego jaki poziom dowolności zapewnia system dodatków do broni w EfT.

[bbvideo=560,315]https://youtu.be/NsUqYWSKrHE[/bbvideo]
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Re: Escape from Tarkov

Post autor: fr1maN666 »

sp0q pisze:@fr1man - Saiga, o której wczoraj wspominałem ;) Dobry przykład tego jaki poziom dowolności zapewnia system dodatków do broni w EfT.
[bbvideo=560,315]https://youtu.be/NsUqYWSKrHE[/bbvideo]


Czad xD
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Re: Escape from Tarkov

Post autor: versedii »

Jak Kotton gra to wszystko wydaje się takie proste :D
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Re: Escape from Tarkov

Post autor: sp0q »

Changelog patcha, który ma wejść w najbliższych dniach - będzie wipe.

Dear friends, we are happy to present to your attention a preliminary list of changes for the upcoming game update 0.4 to Escape from Tarkov Beta! We intend to install it in the next few days. The list can be reviewed on the update release.
THERE WILL BE A WIPE!
Added over 70 new items, including:
AK-systems now have spare gas tubes. Thanks to that, the customization potential of AK (including Vityaz SMG) has significantly increased
New 7.62x39 ammo
New 5.56x45 ammo
New 366 TKM ammo
New barter articles
New headwear
Kolpak 1S shockproof helmet
Module 3M body armor
Pilgrim travel backpack (5x7)
Wartech load bearing equipment (TV-109, TV-106) (2x2, 1x2, 1x2, 1x1,1x1)
Armytek Predator Pro v3 XHP35 HI flashlight
SKS-OP added for sale
Rail mounts for modding handguards of LVOA and other Key Mod
New Trijicon ACOG 3.5x35 optical sight
added a blind-fire functionality (ALT+W up, ALT+D to the side)
added function of folding/unfolding stock (ALT+L). Weapon behavior and characteristics change, but size of occupied cells is the same, for now
added full system of gestures and commands. Commands now bound to controls keys. Dynamic commands
Will be added within 24 hours after the update:
AKM
VPO-209 (civilian version of AK)
VPO-136 (civilian version of AK)
DVL 10 M1 "SABOTEUR" with silencer
Some of the new body kits
AI improvements:
Adjusted AI hearing
Bots now have the chance to see the grenade thrown at them and try to run away
Changed vegetation colliders for AI sight. Now bots will see through vegetation correctly.
Bots react to bullets that fly near them
Fixed bug of bots not throwing grenades
Added new spawn spots
Bots can start tracking you now
Expanded bot patrol zones
Changed the mechanics of bots aiming at particular body parts
Optimizations:
Optimization of RAM
Optimization of Customs location
Fixed one of the problems causing memory leak
Optimization of traffic
Fixed part of cases causing friezes
Fixed:
Bug where melee weapons caused no damage with fast hit (double hit of melee weapon button when equipped with other weapons)
Bug on quest fail during raid
Bug in which could use the quest item in raid even if it was placed in offline quest stash
Bug of remains of kicked-down doors preventing character movement
Quest "Stirrup" can no longer be completed by suicides
Problems associated with sounds, when they were either not played or not played correctly
Now, when switching from optics to reflex sight, mouse sensitivity changes
Bug that marked quest as failed in case of reentering the game
Visual bug that shown grenade still in hand during and after the throw
Bug that sometimes prevented character from moving up to interactive objects
Bug that lets you chamber more than one round
Bug allowing to install weapon mod within itself (in the Inspector through the context menu)
Bug that prevented the number of shotgun shells in store from updating on reload
Bug that allowed you to pick up items through the doors
Visual bug which does not play the animation of Saiga 12k mag checking
Visual bug displaying weight in the trade window
Removed the ability to modify weapon mods in the trade window
Bug that, upon changing the FOV in the game settings, but not applying it, changed the size of the moon in optics and aim down weapons
Bug where environment sounds on Shoreline location have not changed from the sound settings of the game
Bug that affected optics reticle texture quality when changing texture quality in settings
Partially fixed ability to loot through doors
Other changes and additions:
When using the medication through quick access, the logic of the application is now as follows.
First aid kits, application in order of precedence:
Applied to the most damaged part of the body except those with 0 health
If some body parts are bleeding and a first aid kit removes it, the most damaged bleeding body part is selected
Foot fractures are treated in the first place, hands in the last
The rest of priorities depend on negative effects and whether the effects are present
Other medicines: Applied to the most damaged part of the body, with a negative effect that is eliminated by this medicine
Now ammo can affect the parameters of weapon accuracy and recoil
Eliminating negative effect (such as bleeding, fracture) with a first-aid kit now also depletes its capacity
Changed characteristics of ammo. Now the difference is more evident
The number and height of grass at open locations
Fixed the amount of experience for different character actions in the raid
Balancing adjustments of traders, goods and their barter schemes
Adjusted prices for a number of items
Adjusted ammo prices, damage, penetration, etc.
Fixed and added new item spawn points, containers
New mechanics of damage to the missing parts of the body. Now destroyed limbs (hands, feet) do not kill the player with shock, but damage received by them is multiplied by 2 and distributed over other parts of the body. Chest and head are still considered lethal areas.
With abdomen destroyed, a character can no longer eat or drink.
Increased freedom of head rotation in free look
Increased recoil of M4A1
Reduced brightness of grenade explosion
Corrected some of the rain effects
Adjusted cost of insurance
Added new ricochet sounds
Lowered chance of secondary bleeding
Adjusted medkits HP capacities
Reduced density of volumetric fog from flashlights
Increased draw distance of surface hit effects
New setting of image sharpness (Sharpen) the Graphics settings
Fixed ballistic eyewear model
Added effects to destroyed hands (tremors, increased stamina consumption)
Shot clicks are now overlapped by obstacles
The sounds of outdoor gunfire now sound as shooting in an open space. And vice versa.
Increased volume of item usage sounds
Fixed and added back the Punisher part 6 quest
Added a new Scav head
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Re: Escape from Tarkov

Post autor: versedii »

sp0q pisze:Changelog patcha, który ma wejść w najbliższych dniach - będzie wipe.

Dear friends, we are happy to present to your attention a preliminary list of changes for the upcoming game update 0.4 to Escape from Tarkov Beta! We intend to install it in the next few days. The list can be reviewed on the update
Optimizations:
Optimization of RAM
Optimization of Customs location
Fixed one of the problems causing memory leak
Optimization of traffic
Fixed part of cases causing friezes




3 najważniejsze. Mam nadzieję, że w końcu 8GB będzie wystarczać.
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Re: Escape from Tarkov

Post autor: versedii »

Miało być parę dni ale jest obsuwa bo znaleźli jakiś problem... :(
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Re: Escape from Tarkov

Post autor: MARCIN_ZAC »

JA wczoraj mialem 3 zajebiste rajdy ze potem zasnac nie moglem...
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Re: Escape from Tarkov

Post autor: sp0q »

MARCIN_ZAC pisze:JA wczoraj mialem 3 zajebiste rajdy ze potem zasnac nie moglem...

Też tak mam po tarkovie :D
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Re: Escape from Tarkov

Post autor: fr1maN666 »

Ja prdle jakie stuleje :-D
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